Self-taught builder working in the small hours. I ship real systems: multiplayer game servers, voice-driven Linux shells, recon automation, and I verify everything I claim.
Experience
Independent Web Developer · 2024 → present
- Designed and built Euthymia: Soul Alterz: a full TypeScript multiplayer client/server web game (Protocol War lore, 3 races, 2 factions, base building, in-game economy, gamified ethical-hacking loop).
- Building Insei: Ghost in the Shell: a local-first voice familiar for Linux; voice loop verified end-to-end (Whisper wake-word → command dispatch → live compositor control), 132-test suite green.
- Runs a local-first bug-bounty recon workflow: scope-guarded automation (subfinder → httpx → nuclei) with two-stage local triage; every finding verified by hand.
Tier 2 Technical Support · Agero, 2015 → 2017
- Promoted to Tier 2: premium, escalation-level support handling the complex customer issues Tier 1 could not resolve.
- Received and resolved a wide variety of customer transactions and issues, efficiently and ethically.
- Provided technical assistance and support to team members and customers alike; maintained compliance with all company protocols and policies.
Arsenal
- Languages: TypeScript, JavaScript, HTML5, CSS3, Python, Bash
- Backend: Node.js server & multiplayer architecture, OAuth 2.0 (fail-closed), REST, WebSockets
- Systems: Linux (Arch), Git/GitHub, Docker Compose, Tailscale, SSH, systemd, homelab networking
- Security: recon tooling (nuclei, httpx, subfinder), manual verification discipline, scope-guard automation
- ML/Voice: Whisper integration, on-device pipelines, audio device wrangling
- Workflow: AI-assisted development, roadmap-driven builds, test suites before commits
Education
Independence University: coursework in Graphic Arts (did not complete; no degree awarded). Design coursework feeds the front-end work.
Now
Portfolio first, applications daily. The work is public at github.com/SourceAura and playable at /euthymia. If you want the formal document, ask and it's yours.